Testing as part of learning 2


I can’t help it, I’m a developmental psychologist. I’ve been lurking about, watching my Granddaughter, Erwin, as she learns to master her environment. She’s about 8 months old now (real age, she was three months premature, so her birth age is 11 months)

Last week, Erwin figured out that complex actions can be used intentionally to make things happen in social situations. For example, she started reaching toward her Mom and Dad to indicate her intention to be picked up. At around same time, she began pointing to objects to indicate interest or draw them to the attention of her others. And she has begun to imitate actions like waving, clapping, and head shaking. Today, when we were Skyping, she clapped her hands to get me to play pat-a-cake, and she shakes her head to get her Mom to do the same—which she finds hilarious. To Mom’s dismay, Erwin is so excited by this new way of influencing her environment that she has stopped napping.

To see an example of Erwin’s attempts at verbal communication and her new reaching behavior, double-click on the picture below. Notice how emphatic her arm extension is, and how she makes eye contact as she reaches out.

A few months ago, most of Erwin’s actions were aimed toward physical mastery—learning to obtain ojects and manipulate them in a variety of ways, learning to move herself toward things she wanted to manipulate, or playing with sound just to hear the results.

When she was learning to do physical things, the physical environment provided most of the feedback. Although her parents were there to give encouragement, we all had the sense that it was the physical feedback that she craved—getting an object to her mouth, inching toward a favorite toy, pulling herself to stand.

Now she craves feedback from her parents; she has shifted her focus from physical mastery to social mastery. She reaches for Mom and gets picked up. She shakes her head and Mom shakes her head back. She points to a banana, and Dad brings it to her. She claps her hands, and Grandma plays pat-a-cake. And every time she undertakes a new action, she is conducting a test.

Testing is part of learning.

Each time any infant tries out a new skill, she is conducting a test. Each attempt is part of an action-feedback loop. Repeated attempts to master a new skill form a series of these action-feedback loops. Each iteration is an exemplary test—in the sense that it is educative—that guides the infant incrementally toward a new level of mastery.

Interestingly, infants never tire of this kind of testing, even when the feedback is not instantly gratifying. In fact, much of the feedback is along the lines of, “almost, but not quite,” or “that didn’t work,” neither of which seem to get in the way of infant learning. For example, when Erwin first started reaching toward her parents to ask to be picked up, her action was not easy to read. It rarely got the desired response. She gradually learned that the reaching needed to be clearly directed toward the parent and accompanied by eye contact. Now the message is, “You’ve got it!” At this point, Erwin takes the skill for granted, and has shifted her attention to things she has not yet mastered, like figuring out how to get adults to do other interesting or gratifying things.

The natural action-feedback mechanism of infancy works perfectly, because the proverbial carrot is usually, due to the very nature of normal human environments, dangled at just the right distance. Good parents respond to early attempts at communication, rewarding them with interesting responses, but success isn’t the only reward; it’s always accompanied by a new “carrot”—another interesting possibility just beyond the infant’s reach. In this way, the action-feedback mechanism functions both as an aid to learning and as a motivator.

Aspects of this “carrot-and-stick” perspective on learning have been expanded and described in a variety of research traditions—e.g., as part of the notion of reinforcement feedback in social learning theory (Bandura, 1977), as zone of proximal development in Vygotsky’s (1986) work, and as part of a complex process of assimilation and accommodation in Piaget’s (1985) work. It is important, because it speaks both to how we learn and to our motivation for learning. Good feedback plays two essential roles. First, it helps the learner decide what to try next. Second, it motivates the learner to keep striving toward mastery. And, as the infant example suggests, feedback cannot be reduced to simple reward or punishment. Ideally, it is information that supports learning by being useful to the learner. Learners are not motivated by reward or punishment per se, but by an optimal combination of “not there yet” “almost” and “you’ve got it”.

DiscoTests are for learning

Most of today’s tests provide feedback in the form of rewards (good grades, advancement, or honors) or punishment (bad grades and failure). My colleagues and I don’t find this acceptable, so we’ve created a nonprofit called DiscoTest. The overarching objective of the DiscoTest Initiative is to contribute to the development of optimal learning environments by creating assessments that deliver the kind of educative feedback that learners need to learn optimally. DiscoTests determine where students are in their individual learning trajectories and provide feedback that points toward the next incremental step toward mastery.

I’ll be writing more about DiscoTest in future posts. For now, if you’d like to know more, please visit the DiscoTest web site.

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